<HTML><HEAD> <!-- ----------- Memory Game ------------ --> <SCRIPT LANGUAGE="JavaScript"><!-- hide from old browsers /* THE JAVASCRIPT COOKBOOK by Erica Sadun, webrx@mindspring.com Copyright (c)1998 by Charles River Media. All Rights Reserved. This applet can only be re-used or modifed by license holders of the JavaScript Cookbook CD-ROM. Credit must be given in the source code and this copyright notice must be maintained. If you do not hold a license to the JavaScript Cookbook, you may NOT duplicate or modify this code for your own use. Use at your own risk. No warranty is given or implied of the suitability of this applet for any specific application. Neither Erica Sadun nor Charles River Media will be held responsible for any unwanted effects due to the use of this applet or any derivative. */ //------------------RANDOM NUMBERS---------------------------- var js_mult1=3141 var js_mult2=5821 var js_m1=100000000 var js_m2=10000 var js_iseed=0 var js_iseed1=0 var js_iseed2=0 // Return a Random Integer between 0 and N-1 function random(n) { if (js_iseed == 0) { now = new Date() js_iseed = now.getHours() + now.getMinutes() * 60 + now.getSeconds() * 3600 } js_iseed1 = js_iseed / js_m2 js_iseed2 = js_iseed % js_m2 var tmp = (((js_iseed2 * js_mult1 + js_iseed1 * js_mult2) % js_m2) * js_m2 + (js_iseed2 * js_mult2)) % js_m1 js_iseed = (tmp + 1) % js_m1 return (Math.floor((js_iseed/js_m1) * n)) } //-----------------GAME FUNCTIONS------------------------ // Pick a random color and return its letter function randomColor() { n = random(4) return "RGBY".substring(n,n+1) } // Initialize the sequences var sequence = "" var userSequence = "" // Flash each color in sequence with pauses function playSequence(i) { // Flash the color eval("parent.JCcolor"+sequence.substring(i,i+1)+".flash()") // Either proceed to the next color or prompt the user if ((i+1) < sequence.length) SeqTimeOutID = window.setTimeout('playSequence('+(i+1)+')',1000) else SeqTimeOutID = window.setTimeout( 'document.forms[0].gameStatus.value="Now you try it..."', 1000) } // Flash all the colors together n times function groupFlash(n) { parent.JCcolorR.flash() parent.JCcolorG.flash() parent.JCcolorB.flash() parent.JCcolorY.flash() if (n > 1) SeqTimeOutID = window.setTimeout('groupFlash('+(n-1)+')',400); } // Lose a game -- flash screen, reset everthing function lose() { document.forms[0].gameStatus.value="Game Over. Press Button to Start." sequence = "" userSequence = "" groupFlash(4) } // User taps on a color function tap(aColor) { // user input userSequence += aColor // temporary variables needed to avoid losing memory references var ulen = userSequence.length var slen = sequence.length var cols = sequence.substring(0, ulen) // Did they match? If not, the player loses var match = (cols == userSequence) if (!(match)) return(lose()) // Did the player finish the sequence? If so, progress if (ulen == slen) { document.forms[0].gameStatus.value="Correct!" SeqTimeOutID = window.setTimeout('progress()', 1000) return true } // Partial sequence. Give encouragement. document.forms[0].gameStatus.value = "Good! " +ulen+" of "+slen+" so far." return true } // Player requested replay. function replaySequence() { if (sequence.length==0) return(alert("No Game in Progress.")) userSequence = "" document.forms[0].gameStatus.value="Watch this sequence" SeqTimeOutID = window.setTimeout('playSequence(0)',2000); return true } // Player is rewarded with a longer sequence function progress() { sequence += randomColor() userSequence = "" document.forms[0].gameStatus.value="Watch this sequence" SeqTimeOutID = window.setTimeout('playSequence(0)',2000); } // Player has requested to begin again with a new sequence function playGame() { sequence = "" progress() } <!-- done hiding --></SCRIPT></HEAD> <BODY bgcolor="ffffff" link="0000ff" vlink="770077"> <FONT COLOR="007777"><H1><IMG SRC="../GRAFX/SPICE.JPG" WIDTH=37 HEIGHT=72 ALIGN = LEFT>The Memory Game</H1></FONT> <BLOCKQUOTE><FONT COLOR="770000"> In this game, players try to memorize a sequence as it grows longer and longer and longer. Tap on the "Start Game" Button to begin. The text box keeps the player informed about the game status. </FONT></BLOCKQUOTE> <FONT SIZE=4><CENTER><FORM> <INPUT TYPE="Text" VALUE="Game Over..." SIZE=40 NAME=gameStatus><p> <INPUT TYPE="BUTTON" VALUE="Start Game" onClick="playGame()"> <INPUT TYPE="BUTTON" VALUE="Repeat Sequence" onClick="replaySequence()"> </FORM></CENTER> <FONT COLOR="007777"><H2>Discussion</H2></FONT> <FONT SIZE=4> The memory game makes extensive use of timed delays. The playing squares pause before and after they flash brighter. The status bar pauses after saying "correct" and before returning to "watch this sequence". The repeating sequence player waits a few seconds to allow attention to return to the playing board. JavaScript programmers must pay close attention timing when using these sorts of delays.<p> For example, in playSequence, the sequence plays with timed pauses--including a delay before prompting the user to begin</b> <PRE><FONT COLOR="770000"> function playSequence(i) { eval("parent.JCcolor"+sequence.substring(i,i+1)+".flash()") if ((i+1) < sequence.length) SeqTimeOutID = window.setTimeout('playSequence('+(i+1)+')',1000) else SeqTimeOutID = window.setTimeout( 'document.forms[0].gameStatus.value="Now you try it..."', 1000) } </FONT></PRE> <h5>Copyright ©1996 by Charles River Media, All Rights Reserved</h5> </BODY> </HTML>